电子商务英文版课件ec13--ch10-accessible.pptx
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1、E-Commerce 2017:Business.Technology.Society.Thirteenth EditionChapter 10Online Content and MediaSlides in this presentation contain hyperlinks.JAWS users should be able to get a list of links by using INSERT+F7Learning Objectives10.1 Understand the major trends in the consumption of media and online
2、 content,the major revenue models for digital content delivery,digital rights management,and the concept of media convergence.10.2 Understand the key factors affecting the online publishing industry.10.3 Understand the key factors affecting the online entertainment industry.Cord Cutters and Cord Sha
3、vers:The Emerging Internet Broadcast System(I B S)Class Discussion Do you subscribe to any online video streaming services?If so,which ones?What sites have given you the best overall viewing or entertainment experience,and why?What are the advantages of watching traditional television over watching
4、online T V and films?Trends in Online Content(1 of 2)Mobile platform accelerates the transition to digital content Distributors become significant players in content production business Continued growth of online video and music E-book sales growth slows Digital music sales top physical sales Consol
5、e games flatten as mobile games soarTrends in Online Content(2 of 2)Four Internet titans compete for ownership of online content ecosystem:Apple,Google,Amazon,and Facebook Netflix the largest consumer of bandwidth Cloud storage serves huge market for mobile device content F C C issues new net neutra
6、lity rules Time spent with digital media exceeds time spent with televisionContent Audience and Market Average American adult spends 4,300 hrs/yr consuming various media 2015 U.S.entertainment and media revenues(online and offline):$262 billion 50%U.S.population watches T V online Desktop and mobile
7、 use:5.7 hrs/day 80%television users multitaskFigure 10.1 Annual Media ConsumptionInsight on Society:Are Millennials Really All That Different?Class discussion:What are some of the defining socioeconomic and behavioral patterns of Millennials?In what ways does the hard evidence about Millennials not
8、 fit stereotypes about them?Why are Millennials so sought after by advertisers?Do you self-identify as a Millennial?Why or why not?Internet and Traditional Media Cannibalization plementary Does time on Internet reduce time spent with other media?Massive shift of audience to Web,tablets,smartphones T
9、elevision viewing,music consumption remains strong,reading has increased Impact of Internet:Increase in total demand for media,including traditional products like books Physical products replaced by digitalFigure 10.2 Media Revenues by ChannelDigital Content Revenue Models Online content delivery re
10、venue models Subscription A la carte Advertising supported(free/freemium)Free content can drive users to paid content Users increasingly paying for high-quality,unique contentFigure 10.3 Online Content Consumption 2015Free or Fee Early years:Internet audience expected free content but willing to acc
11、ept advertising Early content was low quality With advent of high-quality content,fee models successful iTunes Millions of users buy from legal music sites YouTube cooperating with Hollywood and New York film production studiosDigital Rights Management(D R M)Technical and legal means to protect digi
12、tal content from unlimited reproduction and distribution D R M hardware and software encrypts content Streaming content Difficult to copy Walled gardenMedia Industry Structure Three separate segments Print Movies Music Each dominated by few key players with little crossover Transmission industry hig
13、hly oligopolistic Two dominant players in each distribution market A T&Tand Verizon;Comcast and Time WarnerMedia Convergence Technological convergence Hybrid devices Content convergence Three aspects:Design,production,distribution New tools for digital editing and processing Industry convergence Mer
14、ger of media enterprises into firms that create and cross-market content on different platformsFigure 10.5 Convergence and the Transformation of Content:BooksOnline Publishing Industry$93 billion based originally in print,moving rapidly to Internet Three segments Online newspapers E-books Online mag
15、azinesOnline Newspapers Most troubled segment of publishing industry Revenues shrunk from$60 billion in 2002 to about$30 billion in 2015 Four factors in decline Growth of Web,mobile devices as alternative medium Alternative digital sources for news Failure to develop suitable new business models Ris
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