人工智能基础.Introduction课件.ppt
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1、人工智能基础人工智能基础 Introduction to Artificial Introduction to Artificial Intelligence(AI)Intelligence(AI)1From DeepBlue to AlphaGoChess:Deep Blue defeated human world champion Garry Kasparov in a six-game match in 1997.Deep Blue searches 200 million positions per s e c o n d,u s e s v e r y sophisticated
2、evaluation,and undisclosed methods for extending some lines of search up to 40 ply.From DeepBlue to AlphaGoGo:AlphaGo won 5-0 in a formal match on October 2015,against the reigning 3-times European Champion,Fan Hui,becoming the first program to ever beat a professional Go player in an even game.In M
3、arch 2016 AlphaGo won 4-1 against the legendary Lee Sedol,the top Go player in the world over the past decade.AI is always developingArtificial IntelligenceIntelligence5Lecture OutlinevPhilosophy in Artificial Intelligence(AI)What it means to think and whether artifacts could and should ever do so?v
4、Ideas for AI Learning,Symbolic AI,Connectionism,Nouvelle AI,Evolutionary Computation,Computational Swarm Intelligence vCourse overview62022-7-25Part:Philosophy in AIAI:Introduction72022-7-25What is Intelligence,anyway?R.J.Sternberg:“Viewed narrowly,there seem to be almost as many definitions of inte
5、lligence as there were experts asked to define it.”It is useful to think of intelligence in terms of an open collection of attributes.AI:Introduction82022-7-25vPerception Manipulation,integration,and interpretation of data provided by sensors,including purposeful,goal-directed,active perceptionActio
6、n Coordination,control,and use of effectors to accomplish a variety of tasks,including exploration and manipulation of the environment,including design and construction of tools towards this end.Characteristics of Intelligence(1)AI:Introduction92022-7-25Reasoning Deductive(logical)inference,inductiv
7、e inference,analogical inference,hypothetical reasoning,including reasoning in the face of uncertainty and incomplete information.Problem-solving Setting of goals(without explicit instructions from another entity),Formulation of plans,Evaluating and choosing among alternative plans,adapting plans in
8、 the face of unexpected changesCharacteristics of Intelligence(2)AI:Introduction102022-7-25vLearning and Adaptation Learning to describe specific domains in terms of abstract theories and concepts,Learning to use,adapt,and extend language,Learning to reason,plan,and act.Adapting behavior to better c
9、ope with changing environmental demand.Sociality Into social groups based on shared objectives,development of shared conventions to facilitate orderly interaction,culture.Creativity Exploration,modification,and extension of domains by manipulation of domain-specific constraints,or by other means.Cha
10、racteristics of Intelligence(3)AI:Introduction112022-7-25What is AI,anyway?vUnderstand and BUILD intelligent entities Seeking exact definition?(could last a lifetime)vHighly interdisciplinary Compute Science,Philosophy,Psychology,Linguistics,NeuroScience vCurrently consists of huge variety of subfie
11、ldsAI:Introduction122022-7-25How to measure Machine Intelligence?vTwo views Behavior/action(weak AI)Can the machine act intelligently?Turing test.Thought process/reasoning(strong AI)Are machines actually thinking?Chinese Room of J.R.Searle Turing testvWhen does a system behave intelligently?A.M.Turi
12、ng(1950)Computing Machinery and Intelligence.Mind 49:433-460.Operational test of intelligence:imitation game Requires the collaboration of major components of AI:knowledge,reasoning,language understanding,learning,Chinese Room Argument v Therefore,Searle says:-the idea of a non-biological machine be
13、ing intelligent is incoherentA man is in a room with a book of rules.Chinese sentences are passed under the door to him.The man looks up in his book of rules how to process the sentences.Eventually the rules tell him to copy some Chinese characters onto paper and pass the resulting Chinese sentences
14、 as a reply to the message he has received.The dialog continues.To follow these rules the man need not understand Chinese.Searle,John.R.(1980)Minds,brains,and programs.Behavioral and Brain Sciences 3(3):417-457152022-7-25Goals of AIv Current goal -Making intelligent machines,especially intelligent c
15、omputer programs.-Design and construction of useful new tools to extend human intellectual and creative capabilitiesv Long-term goal Understanding of the mechanisms underlying thought and intelligent behaviors and their embodiment in machinesAI:Introduction162022-7-25Part:Ideas for AIvLearning ”chil
16、d machine”vConnectionismvSymbolic AIvEvolutionary Computation ”artificial life”vComputational Swarm IntelligencevNouvelle AI Ideas for AI1.Learning ApproachQ.What about making a child machine that could improve by reading and by learning from experience?A.This idea has been proposed many times,start
17、ing in the 1940s.Eventually,it will be made to work.However,AI programs havent yet reached the level of being able to learn much of what a child learns from physical experience.Nor do present programs understand language well enough to learn much by reading.John McCarthy:Tasks of Machine LearningvLe
18、arning means changevImprove behaviour/performance:learn to perform new tasks(more)increase ability on existing tasks(better)increase speed on existing tasks(faster)vProduce and increase knowledge:formulate explicit concept descriptions formulate explicit rules discover regularities in data discover
19、the way the world behavesThe Architecture of intelligent system with learning capabilityEnvionmentPerceptionEvaluationPerformanceLearningKinds of LearningvSupervised Learning Given a set of example input/output pairs,find a rule that does a good job or predicting the output associated with a new inp
20、ut.vUnsupervised Learning(clustering)Given a set of examples,no labeling of them,group them into natural clusters.Training data,Validation data,Test dataKinds of Learning contd.vSemi-supervised Learning Combination of supervised and unsupervised learning.vReinforcement Learning An agent interacting
21、with the world makes observation,takes actions,and is rewarded or punished;it should to learn to choose actions in such a way as to obtain a lot of reward.Learning issuesvOverfitting(generalization ability):can the machine well-trained on observed data behave well on other data either?vBias:which hy
22、potheses are preferred?vRobustness:how does the training data influence the learning result?Data Scale,Change,Noise,and ImbalancevTransparency:can we understand what and how has been learnt?vComputation Complexity:what is the efficiency of the learning algorithms?Time,Memory,Scalability,convergencyA
23、I:Introduction242022-7-252.Connectionismv The mechanisms of brains are very different in detail from those in computers v how brains work?Bottom-up strategyNatural Neural NetworkAI:Introduction252022-7-25v A brief history M-P neuron(McCulloch&Pitts)Perceptron(Rosenblatt)Hopfield Model,B-P Learning M
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