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类型VisualComponents培训英文版课件.ppt

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    VisualComponents 培训 英文 课件
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    1、VC PREMIUM 4.0 TRAINING FACULTY OF MECHANICAL&ELECTRICAL ENGINEERINGKunming University of Science&TechnologyHenrik af Hllstrm,Visual Components Oy6th 8th of September 2016LAYOUT BUILD UP PROCESSCONTINUOUS LEARNINGSee the Help File by pressing F1Register and be active on our forumhttp:/Register in ou

    2、r community,see more tutorials,forum discussions,video tutorials and contact our support team onhttps:/MAIN TOPICS Layout Configuration Component Modeling Robot Teaching Line Simulation(Works)AGV Simulation Demo for PLC Applications1ST DAY AGENDAPART I Layout ConfigurationPART II Component ModelingP

    3、ART I LAYOUT CONFIGURATIONRibbon TabsSettingsNavigation in 3D WorldBasic Tools for Layout ConfigurationModifying WindowsSimulation ControlsRIBBON TABS FOR LAYOUT CONFIGURATIONFile tabHome tabDrawing tabBACKSTAGE(FILE TAB)Clear All,Open,SaveInfo of the current layoutPrint 3D View or 2D DrawingOptions

    4、LanguageThemeBackground coloringFloorWorld OriginLAYOUT(HOME TAB)ManipulationToolsWindows3D ControlsSimulation controlsNAVIGATING THE 3D WORLDRotation:Right mouse button(RMB)+drag mousePan:LMB+RMB+drag mouseZoom:Scroll wheel Up/DownOr Shift+RMB+drag mouse up/downSet Center in 3D View:Ctrl+RMB click

    5、on geometry in 3D WorldOr RMB+Center in 3D ViewVISUALIZATION3D World ToolbarView SelectorThe arrows rotates the camera around the center of 3D view using a step value of 45 degrees.1.Fill View2.Headlight3.Camera Projection4.Rendering5.Frame VisibilityWINDOWSShow/HideMoveRestoreMANIPULATIONSelectMove

    6、PnP(plugnplay)InteractTOOLSMeasureSnap (shortcut:pink donut in move mode)Align (shortcut:hold down shift and wiggle mouse)SIMULATION CONTROLSSimulation player 1.Settings 2.Reset 3.Play/Pause 4.Clock 5.Speed 6.Decrease Speed 7.Speed Slider 8.Increase Speed 9.Record 3D PDF10.Record VideoSIMULATION CON

    7、TROLSSettingsClock Display ModeSimulation Run TimeCustom/InfinityWarm Up TimeResetRepeatSave StateSimulation LevelSIMULATION LEVEL ACCURACY FOR MOVEMENTSDefaultAccuracy is defined by component.DetailedSimulates component movements as accurate as possible,thereby simulating full range of motion for c

    8、omponent.BalancedSimulates component movements in a way that is balanced with performance of simulation,thereby component may move from point to point without simulating unnecessary joint motions.FastSimulates component movements as quickly as possible,thereby component may snap to joint configurati

    9、on or jump from point to point.EXPORTING Image3D PDF2D DrawingVideoPART II COMPONENT MODELINGComponent Structure and VCIDOverview on the Modeling tabBasics of Kinematic Links Geometry Features Behaviours WizardsModeling Examples Workpiece Positioner Robot Positioner Robot Tool ConveyorCOMPONENTA com

    10、ponent is an object that occupies space in the 3D world.Component can be dynamic or static.Dynamic are created during simulation and removed when simulation is reset.Resetting a simulation returns static components to their initial state at the start of a simulation.COMPONENT STRUCTUREComponentCOMPO

    11、NENT STRUCTUREA component has properties(parameters)and consists of kinematic chains of links(node tree)ComponentNodesParametersCOMPONENT STRUCTUREA component has properties(parameters)and consists of kinematic chains of links(node tree)Each node of a component consists of geometries in 3D World(fea

    12、tures)simulation functions(behaviors)ComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLinesFramesCOMPONENT STRUCTUREComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLinesFramesCOMPONENT STRUCTUREComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLines

    13、FramesCOMPONENT STRUCTUREComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLinesFramesCOMPONENT STRUCTUREComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLinesFramesCOMPONENT STRUCTUREComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLinesFramesCOMPON

    14、ENT STRUCTUREComponentNodesFeaturesParametersBehavioursGeometry SetsFacesPointsLinesFramesVCIDOnce component is saved,it has a unique VCID.VCID is a unique key for identifying the component in the 3D world and loading it from eCatalog.VCIDA layout references a component by its VCID to reduce layout

    15、file size.Other data about a component is saved in a layout etc.location,connections and property values.LayoutVCID:#1Component 2Component 1ComponentALocation Mx(A)Connections A1,A2Property values P(x)=V(A)VCID:#2ComponentBLocation Mx(B)Connections B1,B2Property values P(x)=V(B)VCID:#2ComponentCLoca

    16、tion Mx(C)Connections C1,C2Property values P(x)=V(C)SAVING COMPONENTS WITH LAYOUTIncluding components in the layout file Increases the file size of a layout Allows user to share layouts with other users who do not have access to the same components in the layout Can be used to backup layouts to ensu

    17、re that the same version of the components are includedMODELINGModeling tabSelection of Component/Node/FeaturesComponent GraphCreating/Importing ComponentGROUPINGSeveral features can be grouped under Transform featureExpression value is emptySelect features and click RMB+GroupTRANSFORM FEATURE FUNCT

    18、IONSTransform feature generates a matrix that will transform the child featuresExample of transformation functions:Transform Tx(),Ty(),Tz()RotateRx(),Ry(),Rz()ScaleSx(),Sy(),Sz()It is possible to apply multiple transformations at once by separating the functions with a dot.Tx(100).Sx(2).Tx(-100)TRAN

    19、SFORM FEATURE FUNCTIONSExpressions are evaluated from right to leftIn expression Tx(100).Sx(2).Tx(-100)Tx(-100)is applied first,then Sx(2)and finally Tx(100)TRANSFORM FEATURE FUNCTIONSScaling functions(Sx,Sy,Sz)scale features relative to transform features parent.To change the length of a conveyor b

    20、y scaling,the begin point needs to be in the origin.Translate the geometry first to origin.Then apply the scaling.Translate geometry back.INTERFACESConnect BehavioursEg.Flow between conveyorsINTERFACESConnect BehavioursEg.Flow between conveyorsConnect ComponentsEg.Two fences connectedINTERFACESConne

    21、ct BehavioursEg.Flow between conveyorsConnect ComponentsEg.Two fences connectedAttach/DetachEg.Tool plugged into robotINTERFACESConnect BehavioursEg.Flow between conveyorsConnect ComponentsEg.Two fences connectedAttach/DetachEg.Tool plugged into robotRemote Connectionswire abstract interfacesPYTHON

    22、SCRIPTINGWhen you want to create new components that behaves with advanced logic during simulation,python programming is neededSee the Python Documentationhttps:/docs.python.org/contents.htmlRefer also to Help Document by pressing F1Covers the modules,functions and other script used in VCEXAMPLE COM

    23、PONENTSWorkpiece PositionerRobot PositionerGripperConveyorWORKPIECE POSITIONERROBOT POSITIONERGRIPPERCONVEYORPHYSICSPhysX enginePhysics behavioursGeometry Features as Physical CollidersPHYSICAL COLLIDERSGeometry Features as Physical CollidersNoneBoxBoxesPrecisePHYSICAL COLLIDERSGeometry Features as

    24、Physical CollidersNoneBoxBoxesPrecisePHYSICAL COLLIDERSGeometry Features as Physical CollidersNoneBoxBoxesPrecisePHYSICAL COLLIDERSGeometry Features as Physical CollidersNoneBoxBoxesPrecisePHYSICAL COLLIDERSGeometry Features as Physical CollidersNoneBoxBoxesPreciseconvex hull examplePART III ROBOT TEACHINGSignal Grasp and Release ActionsExchange RobotEXCHANGE ROBOTTHANK YOU!

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