Andrew-microservices keeping the peace.pptx
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- Andrew-microservices keeping the peace Andrew microservices
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1、MicroservicesFrom Winning the WarTo Keeping the PeaceBackgroundA bit about Andrews work. Many different domains Trading & risk systems PhD on software components Riot Games Hulu2MicroservicesWork!But make sure you prepare for the challenges.31. Microservices in Gaming2. Microservices for Video3. Bel
2、ieve the Hype4. Believe the Challenges41.Microservices inGamingA microservice architecture scaleLeague of Legends ScaleGaming Particulars Low latency Need to match up players = shared state Rapid development cycles Lots of engineers working on 1 game81A.Winning the WarEvolving from a monolith9Evolvi
3、ng the Architecture 2009: Large service monolith Matchmaking, game selection, inventory etc 2012: Started evolving to microservices http:/bit.ly/evolving-league10League of LegendsFront End BoxMatchmakingGame Server Mgrplatform.warplatform.warplatform.warDistributed in-memory cacheMySQL11Microservice
4、s for New FeaturesPlatformMatch MakingServiceProxy / APIplatform.wartb.jarCacheDistributed in-memory cacheMySQLMySQL12Standard InfrastructureClient of ServiceServiceMetricsMetricsClient RESTlibraryS/W LoadBalancerServer RESTlibraryHTTP ServerRESTSWAGGERDashboardsService DiscoveryConfig Service131B.K
5、eeping the PeaceHeld back by remains of themonolith14Not Quite Free of the Monolith.PlatformMicroserviceInventoryStatsSummoner detailsCacheDistributed in-memory cacheMySQLMySQL15Ouch - Hitting the Wall16If We Could Redo? Decouple state completely Inventory service Catalog service Runes service Socia
6、lize to get prioritization Simplify infrastructure Config System too “clever” Too much “smarts” in fat libraries172.Microservices forInternet VideoHundreds of tiny pieces.Hulu 2016: Full microservices architecture Evolved / replaced existing VOD architecture Live TV 20m+ total subs 1m+ live subs 15
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